Tuesday, February 19, 2013

Elements The Game Tips and Tricks 4c: Gravity

4c. Gravity
Gravity is the element which deals with size or large amounts of health. It has the ability to redirect your enemy's attacks or your own to attack a target you specify.

Armagio is a creature that cost 5 gravity and is 1|25, one of the highest health creatures in game. Its ability is gravity pull which cost 1 gravity which would take the damage which normally you would take. Using 2 or 3 of these creatures is very powerful. Note that momentum can bypass the gravity pull.

Gravity Shield is a shield permanent costing 5 gravity. If any attacking creature has 6 or more health, its attack would be ignored. This is very powerful because should the enemy have many dragons, they would be considered useless.

Otyugh is a creature of 0|3 costing 4 gravity. Its ability cost 1 gravity is to eat the creature and gain +1|+1. This skill can be used an infinite number of times. Very useful for creature control, both the enemy's and your own.

Black Hole is a spell that cost 4 gravity. When used, it would take 3 of each element from your opponent and, for 1 HP per quanta taken, heal you for a certain amount. Very fun to use as it can sap your enemy's resources and heal yourself.

Acceleration is a spell that cost 3 gravity. When cast, the targeted creature would have its skill replaced with acceleration. This would affect it by applying +2|-1 every turn. Use this on one of your high health creatures such as Armagio. If you have any way of healing such as Guardian Angel, it would compliment this card perfectly. Feel free to sue it on an opponent's creature to remove its skill.

Gravity is a decent element to go mono with but would need help in dealing more damage. Its most powerful damage dealer would either be Gravition Fire Eater, Colossal dragon or Armagio with acceleration. Most of gravity's cards are lost cost and thus  would not be affected too much by a spam of reverse time.

Elements The Game Tips and Tricks 4b: Entropy

4b. Entropy
Entropy is the element of randomness. This is the only element which relies on luck. One of the perks of this element is that it is able to control the creatures on field very well, both your own and the enemy's. Entropy is not the best element to go mono with because it does not have a very good amount of offensive so try combining Entropy with another element.

Dissipation Shield cost 3 Entropy and is a permanent shield. It uses 1 entropy quanta to block 3 damage. This is very powerful if you have many pillars to make more entropy for you. If you run out of quanta and takes 1 more damage, the shield would be destroyed. Please note 2 things.
-The amount of quanta used is  rounded up.

-Each physical source would be calculated individually. E.g. a 3|1 creature would only take 1 quanta but 3 1|1 creatures would cost 3 quanta because 1/3 rounded up is 1 and 1 x 3 = 3.

Nova does not cost anything and is a spell. When cast, it would give you 1 of each quanta immediately. Be warned, when cast trice in the same turn, it would create a "singularity" creature which has -1|3 on your field. Should the singularity have a positive amount of attack, it would then cast anti-matter on itself, resetting it to heal the enemy. Every turn, it would cast 1 of these spells:
-Nova
-Adrenaline
-Quintessence
-Pallaral Universe
-Liquid Shadow
-Chaos power (Always a negative effect)

Chaos seed is a spell that cost 1 entropy. When used, the targeted monster would have a random negative effect on him. The possible effects include:
-Snipe, deal 3 damage to the creature.
-Freeze, freeze the creature for 3 turns.
-Poison, poison the creature for 1 damage each turn.
-Reverse time, send the creature to the top of the opponent's deck.
This card is closely related to Pandemonium which uses Chaos seed on all creatures on field including your's.

Mutation is a spell costing 2 entropy. When used, the targeted creature would have a 50% chance to turn into a mutation, a 40% chance to mutate "into something weird" and 10% chance to die. This card is meant to change your own weak creatures into a 5|5 mutation, not to kill the opponent's creatures. This card can also be used to lower the attack and health so that it is weaker.

Anti-matter is a spell that cost 8 entropy. It would multiply the target creature's attack so that it heals you instead. If a creature is healing you, it would not be affected by your shield. Use this on your enemy's high-damage creatures for the maximum effectiveness.

All of these cards are very effective and powerful but is more powerful when combined with other elements. For example, the Schrodinger's cat is very effective as it compliments the prerequisites of large amounts of death in the element Death.

Monday, February 18, 2013

Elements The Game Tips and Tricks 4a: Death

4a. Death
Death is the element which benefits the most when a creature dies. It also has a decent amount of creature control in the field, not only the enemy's but also your own.

Death has many powerful cards such as "Soul Catcher", "Boneyard", "Virus" and "Vulture". Many of Death's cards compliment each other so having a mono-Death deck is not the worst idea.

Soul catcher is a permanent which gives you 2 Death quanta when something dies. This compliments cards such as virus because virus has the ability to suicide and bring another creature with it, giving you 4 quanta. The soul catchers stack which mean that if all 6 souls catchers are played, 12 quanta would be given when something dies.

Boneyard is a permanent which spawns a skeleton on your side when something dies. A skeleton is a death creature of 1|1 which means it is decent if if it is given free. The virus's ability also affects this card. This card's ability stacks which means that when one creature dies, 6 skeleton can spawn. NOTE: When a skeleton dies, it does not trigger the spawning of other skeletons.

Virus is a creature of 1|1 costing 1 death. It's ability is to sacrifice itself to poison a creature by 1 every turn.

Vulture is a creature of 0|1 costing 3 death. Its ability is passive and is that, should a creature die, the vulture would gain +1|+1.

As you can see, these 3 creatures go very well together, but the only problem is that the only creature dying is the virus and that is a one-off ability. So try using these 4 cards with Either the Schrodinger's cat or Otyugh as both are able to cause more death then without them.

Sunday, February 17, 2013

Elements The Game Tips and Tricks 4: Deck building.

4. Deck building
Deck build angry is the changing, removing and replacing the cards in your deck so that your deck is able to triumph other decks. Due to the large amount of cards to be placed in your deck, there is a nearly infinite ways to create your deck, Each with its own perks and faults.

I would be posting many posts, 1 for each element. I would be going over the more effective tactics which I know.

Saturday, February 16, 2013

Elements The Game Tips and Tricks 3: The Spin

3. The Spin
In Elements, If you defeat an enemy who is not level 0, you would be given the chance to spin. The spin works like a slot machine. Everytime you spin, you would have a chance to earn 5 coins and a card. The pictures in your spins are chosen from the defeated enemy's deck. If your enemy had a rare card, you have a chance to get it. Note: when you play pvp, you DO NOT lose any cards. If you lose, any cards which the enemy would have gotten from the spin is "duplicated" from your deck. To stop farming, the dual pvp (the one where you select who you want to play with e.g. your frineds) would not give you any spins and only 1 coin. To receive a reward, you need to get the first 2 pictures the same or all 3 the same. If you get 2, you would receive 5 coins. If you get 3, you would receive a total of 5 coins and that card. Spins are the only way to get rare cards without bringing in real-world currency. Before going to pvp, you may want to get a strong enough deck to farm level 3s or 4s. They would bring in quite a number of rares if you farm enough. Rare cards are very worth the time. The druidic staff, cost 2 life quanta, 2 damage every turn and HEALS you 5 health every turn. Very powerful. Get going, start farming those AIs!

Friday, February 15, 2013

Elements The Game Tips and Tricks 2: Getting started

2. Getting started
Follow the quest objective. The quest is there for a reason and can reward you with rare cards or coins upon completion of a quest. The first quest is to defeat the level 0 enemy. This should be easy if you have a very logical and methodical mind even if you are new.

This should be your screen without the colorful boxes.
The orange box is your resources or quanta. Each element is represented with a symbol which you would have seen when choosing your element.
In this picture, I had chosen the Gravity element.which can be seen in the green box. There are 3 square, 1 with a shield, 1 with dagger and the last is the symbol of your mark (element).
In the dark blue box in the bottom left corner is your health and cards in your deck. You lose when either your health reaches 0 before your enemy or you are suppose to draw a card when you have 0 cards.
The Pink box is the area where creatures would be summoned.
The last box which is light blue on the right is the cards in your hand. Notice how the cards named Gravity Pillar have a streak of white to its right? this means that the card can be played. Look at the one card called Armagio, where the streak of white is suppose to be there is instead the number 5 and the gravity symbol. This makes it easier to look at the cost of that card instead of scrolling over the card and looking at the top right.

As a tip, use all of your pillars each turn. Most of the time, this would give you more resources which would help you. (sometimes the enemy may steal your pillars to help himself. This is why I had said most of the time.) At the end of every turn, each pillar would give you 1 of its respective quantum so in this case, I had placed all of the pillars into the green box or permanent area.

(I am stupid so I closed the game. so I made a new game)
Notice how in the quanta section, I now have 4 gravity. If you look carefully, I only have 3 pillars. How? The reason why I have an extra gravity quantum is because of my mark. If it was an Aether mark, i would have gotten 1 Aether instead of gravity. The mark would always generate 1 of its element, the mark also cannot be destroyed. At this point in time, you should summon your creatures so that they can attack your enemy.
There are a few parts of the card is important. On the top-left, it is the name of the card.
The top-right has the cost of the card so here it shows it cost 4 gravity.
If you look at the bottom-right of the picture of the creature, it shows 0|3.
the left number is the attack and the right is health.
At the bottom of the card, it would say the ability of that creature. If the bottom is empty, that means the card has no ability.





Continue with the game. If you lose, try again. Each time you lose, you would be learning how your deck is suppose to work. If you win, good job! Press the quest button and collect the reward.

Should you need tips about elements, feel free to send me a message in any way possible.

Elements The Game Tips and Tricks 1: The beginning

1. The beginning
I would be following you on throughout the game with my own account THFCstamers.
As soon as you create your account, you would have to choice of choosing 1 of 12 elements to start with. Remember that you would be able to harness the powers of other elements in game and you would not be restricted to the elements you have chosen.
They would be
-Earth
-Air
-Fire
-Water
-Light
-Darkness
-Entropy
-Gravity
-Time
-Aether
-Life
-Death
I would be going though each as fully as possible.


Earth's advantage is that it is able to burrow into the ground so that regular creatures and spells cannot harm it. It also has a very powerful shield in the deck.

Air's advantage is that is has control over many flying and gas substances such as the weather to harm the enemies. many of the creatures in air are airborne and can deal double damage as an ability.

Fire's advantage is that they have large control over the enemies pillars (items used to gain resources) and creatures. Fire's creatures are able to deal large amounts of damage but usually have low health.

Water's advantage is that is has a very even balance between offense and defense, allowing it to survive against many attacks while wearing down the enemy. Spells such as purify are defensive spells which very few other elements have.

Light's advantage is that they are able to buff many of their creatures or even the player. They are able to heal other creatures or deal damage against death and darkness creatures.

Darkness is able to steal from the enemy's source of both health and resources using creatures and spells such as vampires and "steal" to stop the enemy from fighting back.

Entropy is the element which relies on luck. With cards such as chaos seed, you would never know which way the game could go.

Gravity is the element dealing with mass and size. Cards such as momentum is able to render the enemies's shield useless and gravity pull is able to waste the enemies attacks to attack unessential creatures or direct your creatures to attack the heart of the enemy army.

Time has the ability to either slow the enemy, reverse certain actions or quicken his own pace. One of the master elements dealing with manipulation of the game.

Aether can control many things such as the dimensions or warp the time around his creatures so they would be immortal. The ability of putting the player into another dimension so that he is not able to be attacked is very powerful.

Life is the master in regenerative abilities with cards such as heal or empathatic bond would be powerful in staying alive.

Death deals with the killing of the enemy creatures and profiting from it with cards such as soul catcher or boneyard.

Take your pick. Many elements are more powerful than others but are all still equal. Darkness can stop the enemy from retaliating by stealing his resources but what can darkness do to light's ability to protect their resources? Everything here is balanced. Do not think that 1 element dominates all. Many people decide to work with all the elements at one time, to have all advantages and no debuffs. Pick an element. It is your choice.

Elements The Game Tips and Tricks! Intro

                                            WELCOME                                            

This set of blogs are meant for the game "Elements The Game" at
www.elementsthegame.com
It is a turn-based, mythological card game. In this blog, I would be showing you how to excel in this game to defeat your opponents and brag to your friends as soon as you beat them. I highly recommend it and I am sure once you get the hang of it, you would be playing it day and night.


Feel free to look at my other blog called The Hunt For Cash where I would be going though as many ways as possible to make as much in-game currency in the most efficient ways possible.