Tuesday, February 19, 2013

Elements The Game Tips and Tricks 4b: Entropy

4b. Entropy
Entropy is the element of randomness. This is the only element which relies on luck. One of the perks of this element is that it is able to control the creatures on field very well, both your own and the enemy's. Entropy is not the best element to go mono with because it does not have a very good amount of offensive so try combining Entropy with another element.

Dissipation Shield cost 3 Entropy and is a permanent shield. It uses 1 entropy quanta to block 3 damage. This is very powerful if you have many pillars to make more entropy for you. If you run out of quanta and takes 1 more damage, the shield would be destroyed. Please note 2 things.
-The amount of quanta used is  rounded up.

-Each physical source would be calculated individually. E.g. a 3|1 creature would only take 1 quanta but 3 1|1 creatures would cost 3 quanta because 1/3 rounded up is 1 and 1 x 3 = 3.

Nova does not cost anything and is a spell. When cast, it would give you 1 of each quanta immediately. Be warned, when cast trice in the same turn, it would create a "singularity" creature which has -1|3 on your field. Should the singularity have a positive amount of attack, it would then cast anti-matter on itself, resetting it to heal the enemy. Every turn, it would cast 1 of these spells:
-Nova
-Adrenaline
-Quintessence
-Pallaral Universe
-Liquid Shadow
-Chaos power (Always a negative effect)

Chaos seed is a spell that cost 1 entropy. When used, the targeted monster would have a random negative effect on him. The possible effects include:
-Snipe, deal 3 damage to the creature.
-Freeze, freeze the creature for 3 turns.
-Poison, poison the creature for 1 damage each turn.
-Reverse time, send the creature to the top of the opponent's deck.
This card is closely related to Pandemonium which uses Chaos seed on all creatures on field including your's.

Mutation is a spell costing 2 entropy. When used, the targeted creature would have a 50% chance to turn into a mutation, a 40% chance to mutate "into something weird" and 10% chance to die. This card is meant to change your own weak creatures into a 5|5 mutation, not to kill the opponent's creatures. This card can also be used to lower the attack and health so that it is weaker.

Anti-matter is a spell that cost 8 entropy. It would multiply the target creature's attack so that it heals you instead. If a creature is healing you, it would not be affected by your shield. Use this on your enemy's high-damage creatures for the maximum effectiveness.

All of these cards are very effective and powerful but is more powerful when combined with other elements. For example, the Schrodinger's cat is very effective as it compliments the prerequisites of large amounts of death in the element Death.

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