4a. Death
Death is the element which benefits the most when a creature dies. It also has a decent amount of creature control in the field, not only the enemy's but also your own.
Death has many powerful cards such as "Soul Catcher", "Boneyard", "Virus" and "Vulture". Many of Death's cards compliment each other so having a mono-Death deck is not the worst idea.
Soul catcher is a permanent which gives you 2 Death quanta when something dies. This compliments cards such as virus because virus has the ability to suicide and bring another creature with it, giving you 4 quanta. The soul catchers stack which mean that if all 6 souls catchers are played, 12 quanta would be given when something dies.
Boneyard is a permanent which spawns a skeleton on your side when something dies. A skeleton is a death creature of 1|1 which means it is decent if if it is given free. The virus's ability also affects this card. This card's ability stacks which means that when one creature dies, 6 skeleton can spawn. NOTE: When a skeleton dies, it does not trigger the spawning of other skeletons.
Virus is a creature of 1|1 costing 1 death. It's ability is to sacrifice itself to poison a creature by 1 every turn.
Vulture is a creature of 0|1 costing 3 death. Its ability is passive and is that, should a creature die, the vulture would gain +1|+1.
As you can see, these 3 creatures go very well together, but the only problem is that the only creature dying is the virus and that is a one-off ability. So try using these 4 cards with Either the Schrodinger's cat or Otyugh as both are able to cause more death then without them.
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