4c. Gravity
Gravity is the element which deals with size or large amounts of health. It has the ability to redirect your enemy's attacks or your own to attack a target you specify.
Armagio is a creature that cost 5 gravity and is 1|25, one of the highest health creatures in game. Its ability is gravity pull which cost 1 gravity which would take the damage which normally you would take. Using 2 or 3 of these creatures is very powerful. Note that momentum can bypass the gravity pull.
Gravity Shield is a shield permanent costing 5 gravity. If any attacking creature has 6 or more health, its attack would be ignored. This is very powerful because should the enemy have many dragons, they would be considered useless.
Otyugh is a creature of 0|3 costing 4 gravity. Its ability cost 1 gravity is to eat the creature and gain +1|+1. This skill can be used an infinite number of times. Very useful for creature control, both the enemy's and your own.
Black Hole is a spell that cost 4 gravity. When used, it would take 3 of each element from your opponent and, for 1 HP per quanta taken, heal you for a certain amount. Very fun to use as it can sap your enemy's resources and heal yourself.
Acceleration is a spell that cost 3 gravity. When cast, the targeted creature would have its skill replaced with acceleration. This would affect it by applying +2|-1 every turn. Use this on one of your high health creatures such as Armagio. If you have any way of healing such as Guardian Angel, it would compliment this card perfectly. Feel free to sue it on an opponent's creature to remove its skill.
Gravity is a decent element to go mono with but would need help in dealing more damage. Its most powerful damage dealer would either be Gravition Fire Eater, Colossal dragon or Armagio with acceleration. Most of gravity's cards are lost cost and thus would not be affected too much by a spam of reverse time.
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