Friday, February 15, 2013

Elements The Game Tips and Tricks 1: The beginning

1. The beginning
I would be following you on throughout the game with my own account THFCstamers.
As soon as you create your account, you would have to choice of choosing 1 of 12 elements to start with. Remember that you would be able to harness the powers of other elements in game and you would not be restricted to the elements you have chosen.
They would be
-Earth
-Air
-Fire
-Water
-Light
-Darkness
-Entropy
-Gravity
-Time
-Aether
-Life
-Death
I would be going though each as fully as possible.


Earth's advantage is that it is able to burrow into the ground so that regular creatures and spells cannot harm it. It also has a very powerful shield in the deck.

Air's advantage is that is has control over many flying and gas substances such as the weather to harm the enemies. many of the creatures in air are airborne and can deal double damage as an ability.

Fire's advantage is that they have large control over the enemies pillars (items used to gain resources) and creatures. Fire's creatures are able to deal large amounts of damage but usually have low health.

Water's advantage is that is has a very even balance between offense and defense, allowing it to survive against many attacks while wearing down the enemy. Spells such as purify are defensive spells which very few other elements have.

Light's advantage is that they are able to buff many of their creatures or even the player. They are able to heal other creatures or deal damage against death and darkness creatures.

Darkness is able to steal from the enemy's source of both health and resources using creatures and spells such as vampires and "steal" to stop the enemy from fighting back.

Entropy is the element which relies on luck. With cards such as chaos seed, you would never know which way the game could go.

Gravity is the element dealing with mass and size. Cards such as momentum is able to render the enemies's shield useless and gravity pull is able to waste the enemies attacks to attack unessential creatures or direct your creatures to attack the heart of the enemy army.

Time has the ability to either slow the enemy, reverse certain actions or quicken his own pace. One of the master elements dealing with manipulation of the game.

Aether can control many things such as the dimensions or warp the time around his creatures so they would be immortal. The ability of putting the player into another dimension so that he is not able to be attacked is very powerful.

Life is the master in regenerative abilities with cards such as heal or empathatic bond would be powerful in staying alive.

Death deals with the killing of the enemy creatures and profiting from it with cards such as soul catcher or boneyard.

Take your pick. Many elements are more powerful than others but are all still equal. Darkness can stop the enemy from retaliating by stealing his resources but what can darkness do to light's ability to protect their resources? Everything here is balanced. Do not think that 1 element dominates all. Many people decide to work with all the elements at one time, to have all advantages and no debuffs. Pick an element. It is your choice.

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