Saturday, March 2, 2013

Elements The Game Tips and Tricks 4d: Earth

4d. Earth
If I were to chose 1 main feature of earth, it would be burrowing. Burrowing does not allow the creature to be targeted but its attack is halved. Should you want your creatures to not be target-able, you should go with the element aether. Personally, I think Earth is one of the weakest elements in game. Thus, I would not use mono-earth or any combination where earth is a major factor of the deck.

Titanium shield is a shield that cost only 4 earth and blocks 2 damage per physical source. This is one of the most powerful shields in-game.

Graboid is a creature which cost 3 earth and has 2|3. Its ability is to evolve for the cost of 1 time. It would always evolve into Shrieker.

Shrieker is a creature that cost 8 earth and has 8|3. Its ability is to burrow for the cost of 1 earth.

Earthquake is a spell that cost 3 earth to cast. It destroys 3 of a stack of pillars or pendulums. Very good to knock out enemy quanta.

Iridium Warden is a creature that cost 1 earth with stats of 0|3. Its ability is to stun a creature for 1 turn for the cost of 1 earth and 1 attack. Very powerful as, should you increase its attack, it would deal damage to creatures that are not flying.

In conclusion, Earth is a good element to use but not by itself. It simply has a lack of offensive capabilities.

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