Sunday, March 10, 2013

Elements The Game Tips and Tricks 4i: Air

4i. Air
Air is the element which is has the ability to deal large numbers of damage for the cost of air every turn.

Dragonfly is a creature of 1|1 at the cost 1 air. Its ability is passive and it generates 1 air every turn. Good to have at the start of your game.

Wyrm is a creature with 3|3 and it cost 4 air. Its ability is to dive, doubling its attack for 1 turn at the cot of 2 air. Try buffing it before you double it because it would double the buff too.

Thunderstorm is a spell that cost 3 air to cast. It deals 2 damage to all target-able creatures on the enemy's field. Very good for creature control.

Firefly Queen is a creature that cost 6 air and has 3|7 for stats. Its ability is to create a firefly for the cost of 2 life.

Firefly is a creature of 3|2 and it cost 3 air to summon. Its ability is passive and it is to generate 1 light at the end of every turn. Good because with air and nature, you can use the "hope" shield from light with this creature.

Shockwave is a spell that cost 2 air and damages the targeted creature for 4 damage. If it is frozen, kill it instantly. Good as creature control because it is cheap and effective.

Sky blitz is a spell that cost 9 air and removes all other air quanta. It doubles the damage of all flying creatures for 1 turn. If you have 3 dragons, it would deal the damage of 6 dragons, very powerful.

Air is a powerful element with good creature control and damage but does not work well against a rush deck. Try mixing air with life or another element which can heal or defend well.

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