Friday, March 8, 2013

Elements The Game Tips and Tricks 4g: Water

4g. Water
Water is one of the more balanced elements that has a decent amount of both offensive and defensive. The amount of creature control which water has is very good. The problem about water is that, if you do not create the correct deck with a decent amount of attack and defense, you may not have that high a chance to win that game.

Chrysaora is a creature that cost 1 water. With stats of 0|2 and its ability is to poison the enemy by 1 for the cost of 1 death quantum. Powerful as the poison stacks very quickly.

Purify is a spell that cost 2 water. It can target anything including yourself and the enemy. It removes all poison currently affecting you and replaces it with a +2. This stacks so you can get a total of +12 every time your opponent ends their turn. This is good because it is very cheap and its healing stacks.

Toadfish is a creature that cost 5 water and has 6|4 as its stats. Without an ability, it is already a decent attack for a cost of 5 water. To make this card even MORE powerful, they allow it to poison a creature by one for the cost of 1 air.

Flooding is a permanent that cost 3 water. When used, it kills all creatures that are on the outer rim of the field. All water and neutral creatures are immune as well as gain a water quantum at the end of your turn. This is very good as the opponent would not be able to spam creatures with this card.

Dry spell is a spell that damages all creatures by one for the cost of 2 water. For each creature damaged, gain 1 water. This is very powerful as, other than the great creature control, you gain large numbers of quanta so you can supply the usage of other cards.

Water is a very balance element which can become powerful if you use it properly. I recommend using water as your starting element if possible.

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