4k. Darkness
Darkness is a decent well-rounded class. Not many special things about this class. :/
Devourer is a creature of 0|2 and it cost 2 darkness. Its ability is to burrow for the cost of 1 earth and its passive is to steal one random quanta from your enemy and convert it into 1 darkness for you. This is good because you can live off this extra darkness while sapping the quanta from your enemy to prevent retaliation.
Parasite is a creature that has 1|1 and cost 2 darkness. Its ability is to poison the enemy creature by 1 for the cost of 1 death. This is good due to the fact that it is very powerful as a creature control.
Steal is a spell that cost 4 darkness. This spell takes 1 permanent from the opponent. This is good for stealing the opponent's powerful item such as sanctuary for your devourers or an OP weapon.
Nightfall is a permanent that cost 3 darkness. This permanent would increase the stats of all death and darkness creatures by +1|+1. Unfortunately, this permanent does not stack. This is very powerful due to the fact that it is calculated by normally calculating the stats of the creature then adding +1. This means that if a creature burrows, it would have 1 extra of each stats and not 1/2.
Minor Vampires are creatures that have 2|2 for stats and cost 3 darkness. Its passive ability is to heal you the same amount of damage which it has dealt. Good if you have a large number of vampires to heal a considerable sum of health.
Nightmare is a spell that cost 2 darkness. This spell fills your opponent's hand with the targeted creature and for every card added, it would deal 2 health from the enemy. This is very powerful as, other than the damage, you would stop the enemy from drawing one card. This spell can be used with the creature "Ghost of the past" to damage the opponent greatly.
Cloak is a permanent that last for 3 of your turns and it cost 4 darkness. This card is able to protect your creatures and permanent from both targeted spells and abilities. This card is also able to hide some information from the enemy but be warned, many cards are able to remove your invisibility.
Darkness seem to be a very powerful element but can be more powerful when joined with other elements.
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