Friday, March 8, 2013

Elements The Game Tips and Tricks 4h: Light

4h. Light
To me, Light seems to be a very defensive element but is still very powerful in defeating the enemy.

Photon is a creature of 1|1 and does not cost anything. Due to the fact that is it free in terms of quanta, i recommend using it in your other elemental decks for cards such as immolation in fire or to feed your Otyugh in gravity.

Pegasus is a creature that cost 4 light and has 3|2 as its stats. Its ability is to double its attack for one turn for the cost of 1 air. I recommend giving it a buff to increase its original attack then doubling its attack. This would also double any buffs which has been applied.

Holy light is a spell that cost 1 light. It heals the target by 10 health. If the target is death or darkness, it would damage them instead. Note that you are able to use it on yourself or your opponent as well.

Solar shield is a shield that cost 3 light. Other than reducing all incoming physical attacks by 1, it also converts all the damage into light quanta at a rate of 1 damage to 1 light. This is good as it is cheap and also allows you to gain large amounts of light.

Luciferin is a spell that cost 2 quanta of any type. It affects all creature on your side of the field and gives the creatures without a ability with bioluminescence, make 1 light quanta every turn. Due to the fact that it can be used by any element, this card can be used as an opener to start using light in another element's deck. E.g from using death only, without any light pillars, you can start making light quanta and start using the other light cards.

Hope is a shield that cost 7 light. It blocks damage from each physical source and the amount blocked is the same number of creatures which generate light on your field. Try using Luciferin with this card.

Sanctuary is a permanent that cost 4 light. At the end of every turn, it would heal you for 4 health. It also does not allow your opponent to affect your hand and quanta during their turn. This counters the ability of Devourers from darkness.

I feel that light is a decent element but need more offensive cards. Thus, I recommend using a combination of light and another element in a deck.

BE WARNED, if you have the solar shield and sanctuary both being used at the same time, the solar shield would only block one damage and not convert it into light. This is because the extra light is considered the enemy interfering with your quanta and would be blocked by sanctuary.

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